Days 0–30

First Surface — Learn, Design + Build, Wire the Pipeline

Pick the First Surface
  • Choose the first surface to build through the new pipeline. This choice shapes everything that follows — the research, the design, and the first components in the design system.

Select a surface to populate the rest of this phase.

Days 31–60

Ship the First, Design + Build the Next

Ship the First Surface
  • Deploy the first surface (or a meaningful section of it) to production using only components from the new system.
  • This is the proof point — real product surface area, built entirely through the new pipeline.
Measure + Retro
  • Measure the pipeline: how long from Figma concept to production code? Compare to the old agency-driven process.
  • Run a retro with Engineering — what worked, what was fragile, what needs to change for the second surface.
  • Identify which components from the first surface are reusable vs. surface-specific.
Pick the Second Surface
  • Choose the second surface to tackle. The pipeline is proven — this time the focus is speed and system growth.

Select a surface to populate the rest of this phase.

Outcomes by Day 60

  • First surface shipped to production through the pipeline.
  • Measurable speed comparison: new pipeline vs. old process.
  • Second surface designed, built, and nearing production-ready.
  • Design system growing — components reused and stress-tested across two surfaces.
  • Engineering and leadership confident the model scales.
  • Remote team tested on the pipeline — clear data on whether they can adapt to the new workflow.

Days 61–90

Third Surface — Scale the System, Train the Org

Ship the Second Surface
  • Deploy the second surface to production. This one should ship meaningfully faster than the first.
Measure + Consolidate the System
  • Measure velocity improvement: how much faster was the second surface compared to the first?
  • Run a retro: what components were reused, what was new, and what patterns emerged across two surfaces?
  • Consolidate the design system — it now spans two shipped surfaces. Clean up, unify, and document.
Design + Build the Third Surface
  • The remaining surface is automatically assigned to this phase.
  • Design and build it through the pipeline. By now the design system covers significant ground — most of the components should already exist.
  • This surface validates that the system is robust enough for any team member to use, not just the people who built it.
Document the Playbook
  • Document the pipeline as a playbook: how to take any surface from Figma to production using the system.
  • Include the gotchas, the component naming conventions, the Figma ↔ code patterns, and the review workflow.
  • This is the artifact that makes the model repeatable without you in the room.
Train the Org
  • Train other designers and engineers to use the pipeline independently. The model only scales if it doesn't depend on one person.
  • Run hands-on sessions: pick a small component, walk them through the full roundtrip from Figma to Storybook.
Present the 90-Day Arc
  • Present the full 90-day arc to leadership: three surfaces, a mature design system, a repeatable pipeline, a trained team, and a clear recommendation on the design team structure going forward.
  • Show the velocity curve — each surface shipped faster than the last.
  • Propose the roadmap for the next 90 days — which surfaces are next, and how the system continues to grow.

Outcomes by Day 90

  • Three surfaces designed and built through the pipeline — no handoffs, no separate build phase.
  • Design system covers real product surface area — not a theoretical exercise.
  • Pipeline is documented and teachable — not dependent on a single person.
  • Velocity measurably increasing with each surface.
  • Roadmap in place for continued system growth.